Rebuilding a lost classic
by pieces
We’re not just updating visuals — we’re reviving the world’s identity
Solving community problems
creating a new client
Elevating the brand
reconsidering the game
150,000 players experienced Pre-Alpha. 5200 online, and you can still find a party for a Level 20 RB
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How our shared world is created
We gain modern tools and a stable foundation for the further development of our game. Here, we show not final shots, but the process itself — the birth of locations, effects, environments, and the visual language of future updates
Magic you can feel in combat
We are literally rebuilding visual effects from the ground up, so that each ability reflects the character of its class. VFX helps you not just see beautiful magic, but understand what is happening in battle
A world you want to walk through
Each territory is designed as a space for movement, combat, and exploration, not just a backdrop around the character. Level Design fills it with purpose, and the location becomes part of the gameplay
The details that build the world
A location is recognised not only for its scale, but for its details. Giant statues, columns, bonfires, carts, and traces of life around create the feeling of a real place you want to be in
What’s behind the big changes
Transition to a new engine, team expansion, updated Aden and forming Cemetery — in the podcast. Wreaper shares how Lu4 is changing and why these matters for the game's future
Migration to UE5
VFX
Level Design
3D Models
Podcast with Wreaper
Light
of hope
From past
to the future
We don’t leave history behind — we bring it with us. A familiar game becomes the foundation of a world that keeps its recognizability while gaining more scale, depth, and possibilities
71 people
6 directions
Not dwarves or fairies...
But a real team: some write code, some build locations, some balance classes, some talk to players, and some make sure none of it falls apart along the way
Client Development
UE Generalist | Dev Lead Wreaper
UE Generalist | C++ Developer Mad00ness
TechArt | UE Generalist | AI dev Atik
C++ Developer DarthVedro
C++ Developer GlukSkywalker
Game UI Designer CKAJIA
3D Mesh | VFX Alcube
Geodata | VFX PickleRick
Rigger & 3D Animator sergei27_97
Technical Artist Nickolay
3D Artist | Level Artist deMEV
Product UI/UX Designer Frienddesign
Concept Artist | Art Designer | Level Designer Iliya Orlov
Level Artist ArtForce
VFX Aleksandr
3D Artist YoungBlood
Engineering
Datapack & NPC AI Developer | Database Architect | Tool Developer Virgi'k
Datapack & NPC AI Developer | C++ Developer Symonne
Datapack & NPC AI Developer | C++ Developer BsiNogard
Datapack & NPC AI Developer Fluffy Paws
Datapack Developer Mornare
PHP Backend Developer | C++ Developer lrd
Senior C++ Developer Ivan
C++ Developer LightShock
Junior Datapack Developer Raiden
AI Engineer | Finance AID
AI Engineer | Infrastructure Engineer Maksim
BI/Data Engineer & Analyst evrlzy
QA Tester Hunter
QA Tester Georg
QA Tester Onion
Support
Support Rylai
Support Eiacane
Support Pink Rabbit
Support | Content Writer Kim
Support & Monitoring Biohazard
Support & Monitoring Klein
PR & Media
Head of Media | Art Director Leni
Media Producer fabuLous
Media Content Creator Rulk
Multimedia Content Creator Richi
Media Content Creator Romdeau
2D Animator & 2D Artist Tamara
Marketing & PR AdmLangley
SMM Manager Julienne
Content Writer Knif
Lead Designer Resist
Marketing Designer Evgenia
Frontend Developer Alisa
2D Artist Q2iz
2D Artist & 2D Animator Lia
Head of Wiki | Content Manager SubMarine13
Game Writer | Lore Designer Owlet
Wiki Editor | Content Writer The Cat
Performance Marketing Manager AdHorizon
Junior Marketing Specialist Adalisha
Content Writer | Podcast & Radio Host Ephas
Radio Host & Community Relations Erlyn
Podcast & Radio Host Heal04ka
Community Manager Eleyn
Community Manager MasterworkHR
Community Manager ClaudeMonet
Designer (Vacant)Submit resume
Game Design
Game Designer | Game Analyst | Scripter Sofi
Game Designer | Operations Manager | HR Papanda
Feature Owner | Systems Designer Einhar
Head of Support & Public Relations | Game Designer Neutral
Game Designer (Vacant)Submit resume
Operations
Owner | Vision holder | Head of Marketing Apache Ant
Strategy | Innovation | Infrastructure Xeonc
Operations Manager | Project Manager | HR Cyborg
Legal Counsel Alexey
Finance & Accounting Specialist Evgeny
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Client Development
15
Engineering
6
Support
25
PR & Media
4
Game Design
5
Operations
What’s new in the update?
New territories
Level 75
A-grade
Sub-class
Olympiad
Screenshots
112
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The next step on a long journey
The First Alpha lays a solid foundation for the game's development. Future updates will expand the world, adding new enemies, equipment, and key gameplay systems
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Pre-Alpha
Alpha 1, part 1
Alpha 1, part 2
Alpha N, part N
Beta
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Place it in an empty folder and press the Check Files button, and the latest version of the client will be downloaded
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